in window mode, set the properties PreferredBackBufferWidth and PreferredBackBufferHeight to set the width and height of the XNA game window.
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
graphics.PreferredBackBufferWidth = 1024;
graphics.PreferredBackBufferHeight = 768;
}
วันเสาร์ที่ 26 ธันวาคม พ.ศ. 2552
Exit XNA game in fullscreen mode
if there is no exit button or no other way to exit, just press Alt+F4
Run XNA in fullscreen mode
in Game1() constructor set the property IsFullScreen = true;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
graphics.IsFullScreen = true;
}
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
graphics.IsFullScreen = true;
}
Drawing 3D Wireframe model in XNA
in LoadContent(), set property RenderState.FillMode = FillMode.WireFrame;
protected override void LoadContent()
{
device = graphics.GraphicsDevice;
device.RenderState.FillMode = FillMode.WireFrame;
myModel = Content.Load("tank");
}
protected override void LoadContent()
{
device = graphics.GraphicsDevice;
device.RenderState.FillMode = FillMode.WireFrame;
myModel = Content.Load
}
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